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GeForce GT 640 DDR3 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GT 640 DDR3 features a clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 3870 X2 1GB, which uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR4 RAM is set to run at a frequency of 1126 MHz on this specific card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB should perform much faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 87104 (153%)

Texel Rate

The GeForce GT 640 DDR3 is just a bit (about 9%) better at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 2400 (9%)

Pixel Rate

The Radeon HD 3870 X2 1GB will be a lot (more or less 83%) more effective at FSAA than the GeForce GT 640 DDR3, and able to handle higher screen resolutions more effectively. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 12000 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year June 2012 Jan 28, 2008
Code Name GK107 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 900 MHz 825 MHz (x2)
Memory Speed 3564 MHz 2252 MHz (x2)
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 57024 MB/sec 144128 MB/sec
Texel Rate 28800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 384 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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