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GeForce GT 640 DDR3 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GT 640 DDR3 comes with core speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare that to the Radeon HD 3870 X2 512MB, which features clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should perform a lot faster than the GeForce GT 640 DDR3 overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 58176 (102%)

Texel Rate

The GeForce GT 640 DDR3 should be a little bit (more or less 9%) better at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 2400 (9%)

Pixel Rate

The Radeon HD 3870 X2 512MB should be quite a bit (approximately 83%) better at AA than the GeForce GT 640 DDR3, and capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 12000 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year June 2012 Jan 28, 2008
Code Name GK107 R680
Memory 2048 MB 512 MB (x2)
Core Speed 900 MHz 825 MHz (x2)
Memory Speed 3564 MHz 1800 MHz (x2)
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 57024 MB/sec 115200 MB/sec
Texel Rate 28800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 384 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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