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Geforce GTX 690 vs Radeon HD 5670

Intro

The Geforce GTX 690 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 5670, which comes with core clock speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 400(80x5) SPUs along with 20 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5670 61 Watts
Geforce GTX 690 300 Watts
Difference: 239 Watts (392%)

Memory Bandwidth

The Geforce GTX 690, in theory, should be a lot faster than the Radeon HD 5670 overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 5670 64000 MB/sec
Difference: 320512 (501%)

Texel Rate

The Geforce GTX 690 should be much (about 1411%) better at anisotropic filtering than the Radeon HD 5670. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 5670 15500 Mtexels/sec
Difference: 218740 (1411%)

Pixel Rate

The Geforce GTX 690 is a lot (approximately 845%) faster with regards to anti-aliasing than the Radeon HD 5670, and capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 5670 6200 Mpixels/sec
Difference: 52360 (845%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 5670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 5670
Manufacturer nVidia AMD
Year April 2012 January 14, 2010
Code Name GK104 Redwood XT
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 775 MHz
Memory Speed 6008 MHz (x2) 4000 MHz
Power (Max TDP) 300 watts 61 watts
Bandwidth 384512 MB/sec 64000 MB/sec
Texel Rate 234240 Mtexels/sec 15500 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 6200 Mpixels/sec
Unified Shaders 1536 (x2) 400(80x5)
Texture Mapping Units 128 (x2) 20
Render Output Units 32 (x2) 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 627 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 5670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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