Compare any two graphics cards:
VS

GeForce 9800 GX2 vs Geforce GTX 670

Intro

The GeForce 9800 GX2 has a clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also features a 256-bit bus, and makes use of a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare that to the Geforce GTX 670, which features a clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce 9800 GX2 197 Watts
Difference: 27 Watts (16%)

Memory Bandwidth

In theory, the Geforce GTX 670 will be 50% faster than the GeForce 9800 GX2 in general, due to its higher data rate. (explain)

Geforce GTX 670 192000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 64000 (50%)

Texel Rate

The Geforce GTX 670 is a lot (approximately 33%) faster with regards to texture filtering than the GeForce 9800 GX2. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 25680 (33%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 670 is the winner, by a large margin. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 10080 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 Geforce GTX 670
Manufacturer nVidia nVidia
Year Mar 2008 May 2012
Code Name G92 GK104
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 915 MHz
Memory Speed 2000 MHz (x2) 6000 MHz
Power (Max TDP) 197 watts 170 watts
Bandwidth 128000 MB/sec 192000 MB/sec
Texel Rate 76800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 128 (x2) 1344
Texture Mapping Units 64 (x2) 112
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 28 nm
Transistors 754 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield