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Geforce GTX 690 vs Radeon HD 6770

Intro

The Geforce GTX 690 features core speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon HD 6770, which has a core clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon HD 6770 1520 points
Difference: 11591 (763%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
Geforce GTX 690 300 Watts
Difference: 192 Watts (178%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should theoretically be much better than the Radeon HD 6770 overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 317312 (472%)

Texel Rate

The Geforce GTX 690 will be a lot (about 551%) faster with regards to AF than the Radeon HD 6770. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 198240 (551%)

Pixel Rate

The Geforce GTX 690 should be a lot (more or less 307%) more effective at AA than the Radeon HD 6770, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 44160 (307%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 6770
Manufacturer nVidia AMD
Year April 2012 January 2011
Code Name GK104 Juniper XT
Memory 2048 MB (x2) 512 MB
Core Speed 915 MHz (x2) 900 MHz
Memory Speed 6008 MHz (x2) 4200 MHz
Power (Max TDP) 300 watts 108 watts
Bandwidth 384512 MB/sec 67200 MB/sec
Texel Rate 234240 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 1536 (x2) 800
Texture Mapping Units 128 (x2) 40
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1040 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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