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Geforce GTX 670 vs Radeon HD 6950

Intro

The Geforce GTX 670 makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this particular card. It features 1344 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6950, which has a clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon HD 6950 3240 points
Difference: 4111 (127%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon HD 6950 200 Watts
Difference: 30 Watts (18%)

Memory Bandwidth

Performance-wise, the Geforce GTX 670 should theoretically be a bit superior to the Radeon HD 6950 overall. (explain)

Geforce GTX 670 192000 MB/sec
Radeon HD 6950 160000 MB/sec
Difference: 32000 (20%)

Texel Rate

The Geforce GTX 670 should be a lot (about 46%) more effective at texture filtering than the Radeon HD 6950. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon HD 6950 70400 Mtexels/sec
Difference: 32080 (46%)

Pixel Rate

The Geforce GTX 670 is a little bit (more or less 14%) more effective at FSAA than the Radeon HD 6950, and should be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 3680 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon HD 6950
Manufacturer nVidia AMD
Year May 2012 December 2010
Code Name GK104 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 915 MHz 800 MHz
Memory Speed 6000 MHz 5000 MHz
Power (Max TDP) 170 watts 200 watts
Bandwidth 192000 MB/sec 160000 MB/sec
Texel Rate 102480 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1344 1408
Texture Mapping Units 112 88
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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