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GeForce GTX 560 vs Geforce GTX 680

Intro

The GeForce GTX 560 comes with a core clock frequency of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It features 336 SPUs, 56 Texture Address Units, and 32 ROPs.

Compare those specifications to the Geforce GTX 680, which features GPU core speed of 1006 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 560 3030 points
Difference: 4620 (152%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Geforce GTX 680 195 Watts
Difference: 45 Watts (30%)

Memory Bandwidth

The Geforce GTX 680, in theory, should perform a lot faster than the GeForce GTX 560 in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 64128 (50%)

Texel Rate

The Geforce GTX 680 will be much (about 184%) better at AF than the GeForce GTX 560. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 83408 (184%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 680 is superior to the GeForce GTX 560, by a large margin. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 6272 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Geforce GTX 680
Manufacturer nVidia nVidia
Year May 2011 March 2012
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1006 MHz
Memory Speed 4004 MHz 6008 MHz
Power (Max TDP) 150 watts 195 watts
Bandwidth 128128 MB/sec 192256 MB/sec
Texel Rate 45360 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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