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GeForce GTX 560 Ti 448 vs Geforce GTX 680

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this particular card. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare that to the Geforce GTX 680, which has GPU clock speed of 1006 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3450 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 15 Watts (8%)

Memory Bandwidth

Theoretically, the Geforce GTX 680 should perform a lot faster than the GeForce GTX 560 Ti 448 overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 48256 (34%)

Texel Rate

The Geforce GTX 680 is quite a bit (more or less 214%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 87776 (214%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 680 is superior to the GeForce GTX 560 Ti 448, not by a very large margin though. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 2912 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Geforce GTX 680
Manufacturer nVidia nVidia
Year December 2011 March 2012
Code Name GF110 GK104
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1006 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 210 watts 195 watts
Bandwidth 144000 MB/sec 192256 MB/sec
Texel Rate 40992 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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