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Radeon HD 3870 X2 512MB vs Radeon HD 7970

Intro

The Radeon HD 3870 X2 512MB features a clock frequency of 825 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 7970, which has GPU clock speed of 925 MHz, and 3072 MB of GDDR5 RAM set to run at 1375 MHz through a 384-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 7970 should perform much faster than the Radeon HD 3870 X2 512MB in general. (explain)

Radeon HD 7970 264000 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 148800 (129%)

Texel Rate

The Radeon HD 7970 should be quite a bit (approximately 348%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

Radeon HD 7970 118400 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 92000 (348%)

Pixel Rate

The Radeon HD 7970 is a bit (more or less 12%) more effective at full screen anti-aliasing than the Radeon HD 3870 X2 512MB, and should be capable of handling higher resolutions while still performing well. (explain)

Radeon HD 7970 29600 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 3200 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 7970
Manufacturer AMD AMD
Year Jan 28, 2008 January 2012
Code Name R680 Tahiti XT
Memory 512 MB (x2) 3072 MB
Core Speed 825 MHz (x2) 925 MHz
Memory Speed 1800 MHz (x2) 5500 MHz
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 115200 MB/sec 264000 MB/sec
Texel Rate 26400 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 320(64x5) (x2) 2048
Texture Mapping Units 16 (x2) 128
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 55 nm 28 nm
Transistors (Unknown) million 4313 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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