Compare any two graphics cards:
GeForce GTX 295 vs GeForce GTX 560 Ti 448
IntroThe GeForce GTX 295 features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.Compare those specs to the GeForce GTX 560 Ti 448, which uses a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this specific model. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 295, in theory, should be much faster than the GeForce GTX 560 Ti 448 overall. (explain)
Texel RateThe GeForce GTX 295 will be a lot (more or less 125%) better at texture filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe GeForce GTX 295 will be just a bit (more or less 10%) faster with regards to FSAA than the GeForce GTX 560 Ti 448, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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One Response to “GeForce GTX 295 vs GeForce GTX 560 Ti 448”[...] a 680watt power supply minimum.( a brand name 600w, is plenty Theoretical benchmarks, but close. GeForce GTX 295 vs GeForce GTX 560 Ti 448 – Performance Comparison Benchmarks @ Hardware Compa... __________________ Hard Sayin Not [...]