Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GTX 560 Ti 448

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory is set to run at a speed of 1000 MHz on this model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 560 Ti 448, which makes use of a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this particular card. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 13 Watts (7%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti 448 should be just a bit faster than the GeForce 9800 GX2 in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce 9800 GX2 should be a lot (more or less 87%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 35808 (87%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be much (about 53%) better at FSAA than the GeForce 9800 GX2, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 10080 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year Mar 2008 December 2011
Code Name G92 GF110
Memory 512 MB (x2) 1280 MB
Core Speed 600 MHz (x2) 732 MHz
Memory Speed 2000 MHz (x2) 3600 MHz
Power (Max TDP) 197 watts 210 watts
Bandwidth 128000 MB/sec 144000 MB/sec
Texel Rate 76800 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 128 (x2) 448
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 40
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 320-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield