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GeForce GTX 560 Ti 448 vs GeForce GTX 580

Intro

The GeForce GTX 560 Ti 448 has a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 memory is set to run at 900 MHz through a 320-bit bus. It also is made up of 448 SPUs, 56 Texture Address Units, and 40 ROPs.

Compare those specifications to the GeForce GTX 580, which has GPU core speed of 772 MHz, and 1536 MB of GDDR5 memory set to run at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
GeForce GTX 560 Ti 448 4200 points
Difference: 756 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 580 244 Watts
Difference: 34 Watts (16%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 should be quite a bit faster than the GeForce GTX 560 Ti 448 overall. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 48384 (34%)

Texel Rate

The GeForce GTX 580 will be a lot (more or less 21%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 8416 (21%)

Pixel Rate

The GeForce GTX 580 is a lot (about 27%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and also should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 7776 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 580
Manufacturer nVidia nVidia
Year December 2011 November 2010
Code Name GF110 GF110
Memory 1280 MB 1536 MB
Core Speed 732 MHz 772 MHz
Memory Speed 3600 MHz 4008 MHz
Power (Max TDP) 210 watts 244 watts
Bandwidth 144000 MB/sec 192384 MB/sec
Texel Rate 40992 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 64
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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