Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon HD 5830
IntroThe GeForce GT 240 GDDR5 makes use of a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this particular card. It features 96 SPUs along with 32 TAUs and 8 ROPs.Compare that to the Radeon HD 5830, which makes use of a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific card. It features 1120(224x5) SPUs along with 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 5830 should in theory be quite a bit better than the GeForce GT 240 GDDR5 in general. (explain)
Texel RateThe Radeon HD 5830 is a lot (approximately 155%) better at anisotropic filtering than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 5830 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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