Compare any two graphics cards:
GeForce GT 210 vs Radeon HD 5830
IntroThe GeForce GT 210 comes with a GPU clock speed of 589 MHz, and the 512 MB of DDR3 memory runs at 800 MHz through a 64-bit bus. It also is comprised of 16 Stream Processors, 8 TAUs, and 4 ROPs.Compare that to the Radeon HD 5830, which has a clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 1120(224x5) SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5830 is 900% quicker than the GeForce GT 210 in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon HD 5830 should be a lot (approximately 851%) more effective at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 5830 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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