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GeForce GTX 560 vs Radeon HD 6990

Intro

The GeForce GTX 560 comes with a core clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 6990, which features a core clock speed of 830 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1536 SPUs, 96 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GTX 560 3030 points
Difference: 2790 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon HD 6990 375 Watts
Difference: 225 Watts (150%)

Memory Bandwidth

The Radeon HD 6990, in theory, should perform a lot faster than the GeForce GTX 560 in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 191872 (150%)

Texel Rate

The Radeon HD 6990 will be a lot (about 251%) better at AF than the GeForce GTX 560. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 114000 (251%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 6990 is superior to the GeForce GTX 560, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 27200 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon HD 6990
Manufacturer nVidia AMD
Year May 2011 March 2011
Code Name GF114 Antilles
Memory 1024 MB 2048 MB (x2)
Core Speed 810 MHz 830 MHz (x2)
Memory Speed 4004 MHz 5000 MHz (x2)
Power (Max TDP) 150 watts 375 watts
Bandwidth 128128 MB/sec 320000 MB/sec
Texel Rate 45360 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 336 1536 (x2)
Texture Mapping Units 56 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 2640 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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