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GeForce GTX 560 vs Radeon HD 5970

Intro

The GeForce GTX 560 comes with a core clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 5970, which comes with clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1600 SPUs along with 160 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon HD 5970 294 Watts
Difference: 144 Watts (96%)

Memory Bandwidth

Theoretically, the Radeon HD 5970 should be quite a bit faster than the GeForce GTX 560 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 127872 (100%)

Texel Rate

The Radeon HD 5970 is much (more or less 411%) more effective at texture filtering than the GeForce GTX 560. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 186640 (411%)

Pixel Rate

The Radeon HD 5970 will be a lot (about 258%) faster with regards to AA than the GeForce GTX 560, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 66880 (258%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon HD 5970
Manufacturer nVidia AMD
Year May 2011 November 2009
Code Name GF114 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 810 MHz 725 MHz (x2)
Memory Speed 4004 MHz 4000 MHz (x2)
Power (Max TDP) 150 watts 294 watts
Bandwidth 128128 MB/sec 256000 MB/sec
Texel Rate 45360 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 336 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 2154 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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