Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs Radeon HD 6670 (OEM) 1GB
IntroThe GeForce 8600 GT 256MB GDDR3 has a core clock speed of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon HD 6670 (OEM) 1GB, which features a clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6670 (OEM) 1GB should theoretically perform quite a bit faster than the GeForce 8600 GT 256MB GDDR3 in general. (explain)
Texel RateThe Radeon HD 6670 (OEM) 1GB will be much (more or less 122%) more effective at anisotropic filtering than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateThe Radeon HD 6670 (OEM) 1GB is quite a bit (about 48%) more effective at AA than the GeForce 8600 GT 256MB GDDR3, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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