Compare any two graphics cards:
GeForce 8600 GTS vs Radeon HD 6670 (OEM)
IntroThe GeForce 8600 GTS comes with a clock speed of 675 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 ROPs.Compare all of that to the Radeon HD 6670 (OEM), which uses a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this model. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6670 (OEM) will be 100% quicker than the GeForce 8600 GTS in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 6670 (OEM) is quite a bit (approximately 78%) faster with regards to anisotropic filtering than the GeForce 8600 GTS. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 6670 (OEM) is superior to the GeForce 8600 GTS, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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