Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon HD 6570 (OEM) 2GB
IntroThe Radeon HD 4670 512MB has a core clock frequency of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1000 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 32 Texture Address Units, and 8 ROPs.Compare all that to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. AMD has clocked the core frequency at 650 MHz. The GDDR5 memory works at a speed of 1000 MHz on this particular card. It features 480 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6570 (OEM) 2GB should theoretically perform quite a bit faster than the Radeon HD 4670 512MB overall. (explain)
Texel RateThe Radeon HD 4670 512MB should be a lot (more or less 54%) better at anisotropic filtering than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 4670 512MB is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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