Compare any two graphics cards:
GeForce GT 320 vs Radeon HD 6790
IntroThe GeForce GT 320 has a clock speed of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It features 72 SPUs, 24 TAUs, and 8 Raster Operation Units.Compare those specs to the Radeon HD 6790, which has a core clock frequency of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is comprised of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6790, in theory, should perform much faster than the GeForce GT 320 overall. (explain)
Texel RateThe Radeon HD 6790 is quite a bit (about 159%) more effective at anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateThe Radeon HD 6790 is much (about 211%) faster with regards to FSAA than the GeForce GT 320, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!