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GeForce GTX 260 Core 216 vs GeForce GTX 590

Intro

The GeForce GTX 260 Core 216 has a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also features 216 SPUs, 72 Texture Address Units, and 28 ROPs.

Compare all of that to the GeForce GTX 590, which uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM is set to run at a speed of 855 MHz on this specific model. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
GeForce GTX 590 365 Watts
Difference: 163 Watts (81%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should theoretically be quite a bit superior to the GeForce GTX 260 Core 216 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 216432 (193%)

Texel Rate

The GeForce GTX 590 is a lot (more or less 87%) faster with regards to texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 36224 (87%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 590 is the winner, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 42144 (261%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 590
Manufacturer nVidia nVidia
Year September 16, 2008 March 2011
Code Name G200 GF110
Memory 896 MB 1536 MB (x2)
Core Speed 576 MHz 607 MHz (x2)
Memory Speed 1998 MHz 3420 MHz (x2)
Power (Max TDP) 202 watts 365 watts
Bandwidth 111888 MB/sec 328320 MB/sec
Texel Rate 41472 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 216 512 (x2)
Texture Mapping Units 72 64 (x2)
Render Output Units 28 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit 384-bit (x2)
Fab Process 65 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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