Compare any two graphics cards:
VS

GeForce GTX 590 vs Radeon HD 5750 512MB

Intro

The GeForce GTX 590 comes with a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 RAM is set to run at 855 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specifications to the Radeon HD 5750 512MB, which comes with core speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 memory. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
GeForce GTX 590 365 Watts
Difference: 279 Watts (324%)

Memory Bandwidth

The GeForce GTX 590 should theoretically perform a lot faster than the Radeon HD 5750 512MB overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 254720 (346%)

Texel Rate

The GeForce GTX 590 is much (about 208%) faster with regards to anisotropic filtering than the Radeon HD 5750 512MB. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 52496 (208%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 590 is superior to the Radeon HD 5750 512MB, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 47072 (420%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year March 2011 October 13, 2009
Code Name GF110 Juniper LE
Memory 1536 MB (x2) 512 MB
Core Speed 607 MHz (x2) 700 MHz
Memory Speed 3420 MHz (x2) 4600 MHz
Power (Max TDP) 365 watts 86 watts
Bandwidth 328320 MB/sec 73600 MB/sec
Texel Rate 77696 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 512 (x2) 720(144x5)
Texture Mapping Units 64 (x2) 36
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1040 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield