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GeForce GTX 590 vs Radeon HD 5750 1GB

Intro

The GeForce GTX 590 features core clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Compare those specifications to the Radeon HD 5750 1GB, which features core speeds of 700 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 RAM. It features 720(144x5) SPUs along with 36 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 1GB 86 Watts
GeForce GTX 590 365 Watts
Difference: 279 Watts (324%)

Memory Bandwidth

In theory, the GeForce GTX 590 is 346% quicker than the Radeon HD 5750 1GB overall, due to its higher data rate. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 5750 1GB 73600 MB/sec
Difference: 254720 (346%)

Texel Rate

The GeForce GTX 590 is a lot (approximately 208%) faster with regards to AF than the Radeon HD 5750 1GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 5750 1GB 25200 Mtexels/sec
Difference: 52496 (208%)

Pixel Rate

The GeForce GTX 590 will be much (about 420%) more effective at anti-aliasing than the Radeon HD 5750 1GB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 5750 1GB 11200 Mpixels/sec
Difference: 47072 (420%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 5750 1GB
Manufacturer nVidia AMD
Year March 2011 October 13, 2009
Code Name GF110 Juniper LE
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 700 MHz
Memory Speed 3420 MHz (x2) 4600 MHz
Power (Max TDP) 365 watts 86 watts
Bandwidth 328320 MB/sec 73600 MB/sec
Texel Rate 77696 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 512 (x2) 720(144x5)
Texture Mapping Units 64 (x2) 36
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1040 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 5750 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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