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GeForce GTX 590 vs Radeon HD 6850

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory works at a speed of 855 MHz on this specific model. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare all that to the Radeon HD 6850, which comes with clock speeds of 775 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 960 SPUs along with 48 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 6850 2395 points
Difference: 4285 (179%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 590 365 Watts
Difference: 238 Watts (187%)

Memory Bandwidth

The GeForce GTX 590, in theory, should perform a lot faster than the Radeon HD 6850 in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 200320 (157%)

Texel Rate

The GeForce GTX 590 should be much (about 109%) better at AF than the Radeon HD 6850. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 40496 (109%)

Pixel Rate

The GeForce GTX 590 should be much (more or less 135%) better at full screen anti-aliasing than the Radeon HD 6850, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 33472 (135%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 6850
Manufacturer nVidia AMD
Year March 2011 October 2010
Code Name GF110 Barts Pro
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 775 MHz
Memory Speed 3420 MHz (x2) 4000 MHz
Power (Max TDP) 365 watts 127 watts
Bandwidth 328320 MB/sec 128000 MB/sec
Texel Rate 77696 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 512 (x2) 960
Texture Mapping Units 64 (x2) 48
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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