Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon HD 5870
Intro
The GeForce GTX 285 1GB features a GPU core clock speed of 648 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1242 MHz through a 512-bit bus. It also features 240 SPUs, 80 TAUs, and 32 Raster Operation Units.
Compare that to the Radeon HD 5870, which comes with clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 memory. It features 1600(320x5) SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5870 |
|
188 Watts |
| GeForce GTX 285 1GB |
|
204 Watts |
| |
Difference: 16 Watts (9%)
|
|
Memory Bandwidth
Theoretically speaking, the GeForce GTX 285 1GB will be 4% faster than the Radeon HD 5870 in general, due to its higher data rate. (explain)
| GeForce GTX 285 1GB |
|
158976 MB/sec |
| Radeon HD 5870 |
|
153600 MB/sec |
| |
Difference: 5376 (4%)
|
|
Texel Rate
The Radeon HD 5870 should be quite a bit (approximately 31%) better at texture filtering than the GeForce GTX 285 1GB. (
explain)
| Radeon HD 5870 |
|
68000 Mtexels/sec |
| GeForce GTX 285 1GB |
|
51840 Mtexels/sec |
| |
Difference: 16160 (31%)
|
|
Pixel Rate
The Radeon HD 5870 is a lot (more or less 31%) faster with regards to AA than the GeForce GTX 285 1GB, and will be capable of handling higher screen resolutions better. (
explain)
| Radeon HD 5870 |
|
27200 Mpixels/sec |
| GeForce GTX 285 1GB |
|
20736 Mpixels/sec |
| |
Difference: 6464 (31%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 285 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5870
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 285 1GB |
Radeon HD 5870 |
| Manufacturer
| nVidia |
ATi |
| Year
| January 15, 2009 |
September 23, 2009 |
| Code Name
| G200b |
Cypress XT |
| Fab Process
| 55 nm |
40 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.1 x16 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 648 MHz |
850 MHz |
| Shader Speed
| 1476 MHz |
(N/A) MHz |
| Memory Speed
| 1242 MHz |
1200 MHz |
| Unified Shaders
| 240 |
1600(320x5) |
| Texture Mapping Units
| 80 |
80 |
| Render Output Units
| 32 |
32 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 512-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.2 |
| Power (Max TDP)
| 204 watts |
188 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 158976 MB/sec |
153600 MB/sec |
| Texel Rate
| 51840 Mtexels/sec |
68000 Mtexels/sec |
| Pixel Rate
| 20736 Mpixels/sec |
27200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x.
The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
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