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GeForce GT 320 vs GeForce GTX 590

Intro

The GeForce GT 320 uses a 40 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 RAM runs at a frequency of 790 MHz on this specific model. It features 72 SPUs as well as 24 TAUs and 8 ROPs.

Compare all of that to the GeForce GTX 590, which has a GPU core clock speed of 607 MHz, and 1536 MB of GDDR5 memory set to run at 855 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 TAUs, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
GeForce GTX 590 365 Watts
Difference: 322 Watts (749%)

Memory Bandwidth

The GeForce GTX 590, in theory, should be much faster than the GeForce GT 320 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 303040 (1199%)

Texel Rate

The GeForce GTX 590 is quite a bit (more or less 500%) faster with regards to AF than the GeForce GT 320. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 64736 (500%)

Pixel Rate

The GeForce GTX 590 should be a lot (more or less 1249%) faster with regards to full screen anti-aliasing than the GeForce GT 320, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 53952 (1249%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 GeForce GTX 590
Manufacturer nVidia nVidia
Year February 2010 March 2011
Code Name GT215 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 540 MHz 607 MHz (x2)
Memory Speed 1580 MHz 3420 MHz (x2)
Power (Max TDP) 43 watts 365 watts
Bandwidth 25280 MB/sec 328320 MB/sec
Texel Rate 12960 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 72 512 (x2)
Texture Mapping Units 24 64 (x2)
Render Output Units 8 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 727 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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