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GeForce GTX 460 2GB vs GeForce GTX 590

Intro

The GeForce GTX 460 2GB features a GPU core speed of 675 MHz, and the 2048 MB of GDDR5 RAM is set to run at 900 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 590, which comes with clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 2GB 160 Watts
GeForce GTX 590 365 Watts
Difference: 205 Watts (128%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be 185% faster than the GeForce GTX 460 2GB overall, because of its greater bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 460 2GB 115200 MB/sec
Difference: 213120 (185%)

Texel Rate

The GeForce GTX 590 is a lot (more or less 106%) more effective at AF than the GeForce GTX 460 2GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 39896 (106%)

Pixel Rate

The GeForce GTX 590 is much (about 170%) faster with regards to AA than the GeForce GTX 460 2GB, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 460 2GB 21600 Mpixels/sec
Difference: 36672 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 2GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 2GB GeForce GTX 590
Manufacturer nVidia nVidia
Year July 2010 March 2011
Code Name GF104 GF110
Memory 2048 MB 1536 MB (x2)
Core Speed 675 MHz 607 MHz (x2)
Memory Speed 3600 MHz 3420 MHz (x2)
Power (Max TDP) 160 watts 365 watts
Bandwidth 115200 MB/sec 328320 MB/sec
Texel Rate 37800 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 336 512 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 460 2GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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