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GeForce GTX 465 vs GeForce GTX 590

Intro

The GeForce GTX 465 has a GPU clock speed of 607 MHz, and the 1024 MB of GDDR5 memory runs at 802 MHz through a 256-bit bus. It also is made up of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 590, which has a core clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 465 200 Watts
GeForce GTX 590 365 Watts
Difference: 165 Watts (83%)

Memory Bandwidth

The GeForce GTX 590, in theory, should perform a lot faster than the GeForce GTX 465 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 225728 (220%)

Texel Rate

The GeForce GTX 590 will be a lot (about 191%) better at AF than the GeForce GTX 465. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 50988 (191%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 590 is superior to the GeForce GTX 465, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 38848 (200%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 465

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2010 March 2011
Code Name GF100 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 607 MHz 607 MHz (x2)
Memory Speed 3208 MHz 3420 MHz (x2)
Power (Max TDP) 200 watts 365 watts
Bandwidth 102592 MB/sec 328320 MB/sec
Texel Rate 26708 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 352 512 (x2)
Texture Mapping Units 44 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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