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GeForce GTX 560 Ti vs GeForce GTX 590

Intro

The GeForce GTX 560 Ti features core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 64 TAUs and 32 ROPs.

Compare those specifications to the GeForce GTX 590, which makes use of a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory runs at a frequency of 855 MHz on this model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 560 Ti 3466 points
Difference: 3214 (93%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX 590 365 Watts
Difference: 195 Watts (115%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be 156% quicker than the GeForce GTX 560 Ti overall, because of its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 200064 (156%)

Texel Rate

The GeForce GTX 590 should be much (approximately 48%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 25088 (48%)

Pixel Rate

The GeForce GTX 590 will be a lot (more or less 122%) more effective at anti-aliasing than the GeForce GTX 560 Ti, and also will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 31968 (122%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 590
Manufacturer nVidia nVidia
Year January 2011 March 2011
Code Name GF114 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 822 MHz 607 MHz (x2)
Memory Speed 4008 MHz 3420 MHz (x2)
Power (Max TDP) 170 watts 365 watts
Bandwidth 128256 MB/sec 328320 MB/sec
Texel Rate 52608 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 384 512 (x2)
Texture Mapping Units 64 64 (x2)
Render Output Units 32 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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