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GeForce GTX 480 vs GeForce GTX 590

Intro

The GeForce GTX 480 comes with a GPU core clock speed of 700 MHz, and the 1536 MB of GDDR5 RAM runs at 924 MHz through a 384-bit bus. It also is made up of 480 SPUs, 60 TAUs, and 48 ROPs.

Compare all of that to the GeForce GTX 590, which uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory is set to run at a speed of 855 MHz on this card. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 480 3650 points
Difference: 3030 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 480 250 Watts
GeForce GTX 590 365 Watts
Difference: 115 Watts (46%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should theoretically be quite a bit superior to the GeForce GTX 480 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 150912 (85%)

Texel Rate

The GeForce GTX 590 will be a lot (about 85%) more effective at AF than the GeForce GTX 480. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 35696 (85%)

Pixel Rate

The GeForce GTX 590 should be much (approximately 73%) better at FSAA than the GeForce GTX 480, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 24672 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 590
Manufacturer nVidia nVidia
Year March 2010 March 2011
Code Name GF100 GF110
Memory 1536 MB 1536 MB (x2)
Core Speed 700 MHz 607 MHz (x2)
Memory Speed 3696 MHz 3420 MHz (x2)
Power (Max TDP) 250 watts 365 watts
Bandwidth 177408 MB/sec 328320 MB/sec
Texel Rate 42000 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 480 512 (x2)
Texture Mapping Units 60 64 (x2)
Render Output Units 48 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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