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GeForce GTX 570 vs GeForce GTX 590

Intro

The GeForce GTX 570 uses a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 memory is set to run at a frequency of 950 MHz on this particular model. It features 480 SPUs as well as 60 TAUs and 40 Rasterization Operator Units.

Compare all that to the GeForce GTX 590, which features a clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also uses a 384-bit memory bus, and uses a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 570 4387 points
Difference: 2293 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 570 219 Watts
GeForce GTX 590 365 Watts
Difference: 146 Watts (67%)

Memory Bandwidth

In theory, the GeForce GTX 590 should perform quite a bit faster than the GeForce GTX 570 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 176320 (116%)

Texel Rate

The GeForce GTX 590 is a lot (about 77%) better at texture filtering than the GeForce GTX 570. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 33776 (77%)

Pixel Rate

The GeForce GTX 590 will be much (approximately 99%) more effective at AA than the GeForce GTX 570, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 28992 (99%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 570

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX 590
Manufacturer nVidia nVidia
Year December 2010 March 2011
Code Name GF110 GF110
Memory 1280 MB 1536 MB (x2)
Core Speed 732 MHz 607 MHz (x2)
Memory Speed 3800 MHz 3420 MHz (x2)
Power (Max TDP) 219 watts 365 watts
Bandwidth 152000 MB/sec 328320 MB/sec
Texel Rate 43920 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 480 512 (x2)
Texture Mapping Units 60 64 (x2)
Render Output Units 40 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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