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GeForce GTX 550 Ti vs GeForce GTX 590

Intro

The GeForce GTX 550 Ti has a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also features a 192-bit bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 24 ROPs.

Compare all of that to the GeForce GTX 590, which has core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 550 Ti 1897 points
Difference: 4783 (252%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 590 365 Watts
Difference: 249 Watts (215%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be 233% faster than the GeForce GTX 550 Ti in general, due to its greater data rate. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 229824 (233%)

Texel Rate

The GeForce GTX 590 is a lot (about 170%) better at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 48896 (170%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 590 is a better choice, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 36672 (170%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 590
Manufacturer nVidia nVidia
Year March 2011 March 2011
Code Name GF116 GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 900 MHz 607 MHz (x2)
Memory Speed 4104 MHz 3420 MHz (x2)
Power (Max TDP) 116 watts 365 watts
Bandwidth 98496 MB/sec 328320 MB/sec
Texel Rate 28800 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 192 512 (x2)
Texture Mapping Units 32 64 (x2)
Render Output Units 24 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe 2.1 x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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