Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GTX 550 Ti

Intro

The GeForce 8800 GTS (G80) 640MB features core clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 memory. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.

Compare those specs to the GeForce GTX 550 Ti, which comes with a clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 27 Watts (23%)

Memory Bandwidth

Performance-wise, the GeForce GTX 550 Ti should theoretically be quite a bit superior to the GeForce 8800 GTS (G80) 640MB in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 35136 (55%)

Texel Rate

The GeForce GTX 550 Ti is a little bit (more or less 17%) faster with regards to AF than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 4176 (17%)

Pixel Rate

The GeForce GTX 550 Ti should be a lot (approximately 111%) more effective at FSAA than the GeForce 8800 GTS (G80) 640MB, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 11340 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year Nov 2006 (640) March 2011
Code Name G80 GF116
Memory 640 MB 1024 MB
Core Speed 513 MHz 900 MHz
Memory Speed 1584 MHz 4104 MHz
Power (Max TDP) 143 watts 116 watts
Bandwidth 63360 MB/sec 98496 MB/sec
Texel Rate 24624 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 96 192
Texture Mapping Units 48 32
Render Output Units 20 24
Bus Type GDDR3 GDDR5
Bus Width 320-bit 192-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1170 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce 8800 GTS (G80) 640MB vs GeForce GTX 550 Ti”
orkis says:

does anyone know what would the difference be if you sli the 8800 gts if it would be better or is it just easier to get a 550 ti

Jay says:

I have an SLI question... I have both cards and sadly look at my GTS 640MB sitting in an anti-static bag gathering dust.

Can I set-up a GeForce 8800 GTS (G80) 640MB in SLI with the GeForce GTX 550 Ti???

Thanks, Jay

Rafael says:

SLO SO COM MODELO DA MESMA SERIE "8800"

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield