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GeForce 8800 Ultra vs GeForce GTX 550 Ti

Intro

The GeForce 8800 Ultra comes with a GPU clock speed of 612 MHz, and the 768 MB of GDDR3 memory is set to run at 1080 MHz through a 384-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 550 Ti, which features a clock speed of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also uses a 192-bit bus, and makes use of a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce 8800 Ultra 171 Watts
Difference: 55 Watts (47%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 Ultra should be a bit faster than the GeForce GTX 550 Ti in general. (explain)

GeForce 8800 Ultra 103680 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 5184 (5%)

Texel Rate

The GeForce 8800 Ultra will be a lot (about 36%) better at AF than the GeForce GTX 550 Ti. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 10368 (36%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 550 Ti is a better choice, by a large margin. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 6912 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 550 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year May 2007 March 2011
Code Name G80 GF116
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 768 MB 1024 MB
Core Speed 612 MHz 900 MHz
Shader Speed 1500 MHz 1800 MHz
Memory Speed 1080 MHz 1026 MHz
Unified Shaders 128 192
Texture Mapping Units 64 32
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 384-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 171 watts 116 watts
Shader Model 4.0 5.0
Bandwidth 103680 MB/sec 98496 MB/sec
Texel Rate 39168 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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