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GeForce GTX 550 Ti vs Radeon HD 6950

Intro

The GeForce GTX 550 Ti has a core clock speed of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It features 192 SPUs, 32 TAUs, and 24 Raster Operation Units.

Compare all that to the Radeon HD 6950, which makes use of a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a frequency of 1250 MHz on this model. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6950 3240 points
GeForce GTX 550 Ti 1897 points
Difference: 1343 (71%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 6950 200 Watts
Difference: 84 Watts (72%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6950 will be 62% quicker than the GeForce GTX 550 Ti overall, because of its higher bandwidth. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 61504 (62%)

Texel Rate

The Radeon HD 6950 should be quite a bit (approximately 144%) more effective at texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 41600 (144%)

Pixel Rate

The Radeon HD 6950 should be a bit (about 19%) more effective at AA than the GeForce GTX 550 Ti, and capable of handling higher resolutions more effectively. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 4000 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 6950
Manufacturer nVidia AMD
Year March 2011 December 2010
Code Name GF116 Cayman Pro
Memory 1024 MB 1024 MB
Core Speed 900 MHz 800 MHz
Memory Speed 4104 MHz 5000 MHz
Power (Max TDP) 116 watts 200 watts
Bandwidth 98496 MB/sec 160000 MB/sec
Texel Rate 28800 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 192 1408
Texture Mapping Units 32 88
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 2640 million
Bus PCIe 2.1 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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