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GeForce GTX 550 Ti vs Radeon HD 6950

Intro

The GeForce GTX 550 Ti features core clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs as well as 32 Texture Address Units and 24 ROPs.

Compare all of that to the Radeon HD 6950, which comes with a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1408 SPUs, 88 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6950 3240 points
GeForce GTX 550 Ti 1897 points
Difference: 1343 (71%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 6950 200 Watts
Difference: 84 Watts (72%)

Memory Bandwidth

The Radeon HD 6950 should in theory be much faster than the GeForce GTX 550 Ti in general. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 61504 (62%)

Texel Rate

The Radeon HD 6950 is much (about 144%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 41600 (144%)

Pixel Rate

The Radeon HD 6950 will be a bit (more or less 19%) faster with regards to AA than the GeForce GTX 550 Ti, and should be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 4000 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 6950
Manufacturer nVidia AMD
Year March 2011 December 2010
Code Name GF116 Cayman Pro
Memory 1024 MB 1024 MB
Core Speed 900 MHz 800 MHz
Memory Speed 4104 MHz 5000 MHz
Power (Max TDP) 116 watts 200 watts
Bandwidth 98496 MB/sec 160000 MB/sec
Texel Rate 28800 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 192 1408
Texture Mapping Units 32 88
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 2640 million
Bus PCIe 2.1 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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