Compare any two graphics cards:
GeForce GT 420 vs GeForce GTX 550 Ti
IntroThe GeForce GT 420 makes use of a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this specific card. It features 48 SPUs along with 8 Texture Address Units and 4 ROPs.Compare all that to the GeForce GTX 550 Ti, which makes use of a 40 nm design. nVidia has set the core frequency at 900 MHz. The GDDR5 memory works at a frequency of 1026 MHz on this particular model. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 550 Ti should be a lot faster than the GeForce GT 420 in general. (explain)
Texel RateThe GeForce GTX 550 Ti will be quite a bit (approximately 414%) better at anisotropic filtering than the GeForce GT 420. (explain)
Pixel RateThe GeForce GTX 550 Ti will be much (more or less 671%) faster with regards to AA than the GeForce GT 420, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!