Compare any two graphics cards:
GeForce GT 420 vs GeForce GTX 550 Ti
IntroThe GeForce GT 420 comes with clock speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 RAM. It features 48 SPUs as well as 8 Texture Address Units and 4 ROPs.Compare that to the GeForce GTX 550 Ti, which comes with GPU core speed of 900 MHz, and 1024 MB of GDDR5 RAM set to run at 1026 MHz through a 192-bit bus. It also features 192 Stream Processors, 32 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 550 Ti should be quite a bit faster than the GeForce GT 420 overall. (explain)
Texel RateThe GeForce GTX 550 Ti should be much (approximately 414%) faster with regards to AF than the GeForce GT 420. (explain)
Pixel RateThe GeForce GTX 550 Ti will be quite a bit (about 671%) faster with regards to AA than the GeForce GT 420, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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