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GeForce GT 440 1.5GB vs GeForce GTX 550 Ti

Intro

The GeForce GT 440 1.5GB uses a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this particular model. It features 144 SPUs along with 24 TAUs and 24 ROPs.

Compare those specifications to the GeForce GTX 550 Ti, which uses a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 memory is set to run at a frequency of 1026 MHz on this particular model. It features 192 SPUs along with 32 TAUs and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 550 Ti 1897 points
GeForce GT 440 1.5GB 840 points
Difference: 1057 (126%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 60 Watts (107%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 550 Ti should theoretically be much better than the GeForce GT 440 1.5GB in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 55296 (128%)

Texel Rate

The GeForce GTX 550 Ti will be a lot (about 102%) better at AF than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 14544 (102%)

Pixel Rate

The GeForce GTX 550 Ti will be much (about 52%) faster with regards to full screen anti-aliasing than the GeForce GT 440 1.5GB, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 7344 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year October 2010 March 2011
Code Name GF106 GF116
Memory 1536 MB 1024 MB
Core Speed 594 MHz 900 MHz
Memory Speed 1800 MHz 4104 MHz
Power (Max TDP) 56 watts 116 watts
Bandwidth 43200 MB/sec 98496 MB/sec
Texel Rate 14256 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 144 192
Texture Mapping Units 24 32
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1170 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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