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GeForce GT 440 1.5GB vs GeForce GTX 550 Ti

Intro

The GeForce GT 440 1.5GB uses a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 RAM works at a speed of 900 MHz on this particular model. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.

Compare those specs to the GeForce GTX 550 Ti, which has clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs as well as 32 Texture Address Units and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 550 Ti 1897 points
GeForce GT 440 1.5GB 840 points
Difference: 1057 (126%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 60 Watts (107%)

Memory Bandwidth

In theory, the GeForce GTX 550 Ti is 128% quicker than the GeForce GT 440 1.5GB overall, because of its greater data rate. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 55296 (128%)

Texel Rate

The GeForce GTX 550 Ti should be a lot (about 102%) better at anisotropic filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 14544 (102%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 550 Ti is superior to the GeForce GT 440 1.5GB, and very much so. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 7344 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year October 2010 March 2011
Code Name GF106 GF116
Memory 1536 MB 1024 MB
Core Speed 594 MHz 900 MHz
Memory Speed 1800 MHz 4104 MHz
Power (Max TDP) 56 watts 116 watts
Bandwidth 43200 MB/sec 98496 MB/sec
Texel Rate 14256 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 144 192
Texture Mapping Units 24 32
Render Output Units 24 24
Bus Type GDDR3 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1170 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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