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GeForce 8800 GT 512MB vs Radeon HD 6990

Intro

The GeForce 8800 GT 512MB has a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also is comprised of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 6990, which has a core clock frequency of 830 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon HD 6990 375 Watts
Difference: 270 Watts (257%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 should be much faster than the GeForce 8800 GT 512MB in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 262400 (456%)

Texel Rate

The Radeon HD 6990 will be a lot (more or less 374%) better at anisotropic filtering than the GeForce 8800 GT 512MB. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 125760 (374%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6990 is the winner, and very much so. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 43520 (453%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB Radeon HD 6990
Manufacturer nVidia AMD
Year Oct 2007 March 2011
Code Name G92 Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 600 MHz 830 MHz (x2)
Memory Speed 1800 MHz 5000 MHz (x2)
Power (Max TDP) 105 watts 375 watts
Bandwidth 57600 MB/sec 320000 MB/sec
Texel Rate 33600 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 112 1536 (x2)
Texture Mapping Units 56 96 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 754 million 2640 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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