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GeForce 9500 GT 512MB GDDR3 vs Radeon HD 6990

Intro

The GeForce 9500 GT 512MB GDDR3 features a GPU core clock speed of 550 MHz, and the 512 MB of GDDR3 RAM is set to run at 800 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the Radeon HD 6990, which comes with GPU core speed of 830 MHz, and 2048 MB of GDDR5 RAM set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 512MB GDDR3 50 Watts
Radeon HD 6990 375 Watts
Difference: 325 Watts (650%)

Memory Bandwidth

Theoretically, the Radeon HD 6990 should perform much faster than the GeForce 9500 GT 512MB GDDR3 in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce 9500 GT 512MB GDDR3 25600 MB/sec
Difference: 294400 (1150%)

Texel Rate

The Radeon HD 6990 should be quite a bit (about 1711%) more effective at texture filtering than the GeForce 9500 GT 512MB GDDR3. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce 9500 GT 512MB GDDR3 8800 Mtexels/sec
Difference: 150560 (1711%)

Pixel Rate

The Radeon HD 6990 should be quite a bit (approximately 1107%) more effective at anti-aliasing than the GeForce 9500 GT 512MB GDDR3, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce 9500 GT 512MB GDDR3 4400 Mpixels/sec
Difference: 48720 (1107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT 512MB GDDR3 Radeon HD 6990
Manufacturer nVidia AMD
Year July 2008 March 2011
Code Name G96b Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 550 MHz 830 MHz (x2)
Memory Speed 1600 MHz 5000 MHz (x2)
Power (Max TDP) 50 watts 375 watts
Bandwidth 25600 MB/sec 320000 MB/sec
Texel Rate 8800 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 32 1536 (x2)
Texture Mapping Units 16 96 (x2)
Render Output Units 8 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 314 million 2640 million
Bus PCIe x16 2.0, PCI PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9500 GT 512MB GDDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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