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GeForce GTS 250 1GB vs Radeon HD 6990

Intro

The GeForce GTS 250 1GB has a GPU clock speed of 738 MHz, and the 1024 MB of GDDR3 memory is set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare that to the Radeon HD 6990, which makes use of a 40 nm design. AMD has clocked the core speed at 830 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this model. It features 1536 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 1GB 145 Watts
Radeon HD 6990 375 Watts
Difference: 230 Watts (159%)

Memory Bandwidth

The Radeon HD 6990 should in theory be a lot faster than the GeForce GTS 250 1GB in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 249600 (355%)

Texel Rate

The Radeon HD 6990 is quite a bit (approximately 237%) faster with regards to anisotropic filtering than the GeForce GTS 250 1GB. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 112128 (237%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6990 is the winner, and very much so. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 41312 (350%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 1GB Radeon HD 6990
Manufacturer nVidia AMD
Year March 3, 2009 March 2011
Code Name G92a/b Antilles
Memory 1024 MB 2048 MB (x2)
Core Speed 738 MHz 830 MHz (x2)
Memory Speed 2200 MHz 5000 MHz (x2)
Power (Max TDP) 145 watts 375 watts
Bandwidth 70400 MB/sec 320000 MB/sec
Texel Rate 47232 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 128 1536 (x2)
Texture Mapping Units 64 96 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 40 nm
Transistors 754 million 2640 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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