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GeForce GTS 250 512MB vs Radeon HD 6990

Intro

The GeForce GTS 250 512MB comes with clock speeds of 738 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 6990, which has clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 512MB 145 Watts
Radeon HD 6990 375 Watts
Difference: 230 Watts (159%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 should be quite a bit faster than the GeForce GTS 250 512MB in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 249600 (355%)

Texel Rate

The Radeon HD 6990 will be much (more or less 237%) better at AF than the GeForce GTS 250 512MB. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTS 250 512MB 47232 Mtexels/sec
Difference: 112128 (237%)

Pixel Rate

The Radeon HD 6990 is quite a bit (more or less 350%) faster with regards to full screen anti-aliasing than the GeForce GTS 250 512MB, and should be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 41312 (350%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 512MB Radeon HD 6990
Manufacturer nVidia AMD
Year March 3, 2009 March 2011
Code Name G92a/b Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 738 MHz 830 MHz (x2)
Memory Speed 2200 MHz 5000 MHz (x2)
Power (Max TDP) 145 watts 375 watts
Bandwidth 70400 MB/sec 320000 MB/sec
Texel Rate 47232 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 128 1536 (x2)
Texture Mapping Units 64 96 (x2)
Render Output Units 16 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 40 nm
Transistors 754 million 2640 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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