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GeForce GT 220 GDDR3 vs Radeon HD 6990

Intro

The GeForce GT 220 GDDR3 comes with a clock frequency of 625 MHz and a GDDR3 memory speed of 1012 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It features 48 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon HD 6990, which comes with a core clock speed of 830 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
Radeon HD 6990 375 Watts
Difference: 317 Watts (547%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6990 should in theory be a lot superior to the GeForce GT 220 GDDR3 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 287616 (888%)

Texel Rate

The Radeon HD 6990 is a lot (more or less 1494%) better at texture filtering than the GeForce GT 220 GDDR3. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 149360 (1494%)

Pixel Rate

The Radeon HD 6990 will be quite a bit (approximately 962%) more effective at AA than the GeForce GT 220 GDDR3, and also will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 48120 (962%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 220 GDDR3 Radeon HD 6990
Manufacturer nVidia AMD
Year October 2009 March 2011
Code Name GT216 Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 625 MHz 830 MHz (x2)
Memory Speed 2024 MHz 5000 MHz (x2)
Power (Max TDP) 58 watts 375 watts
Bandwidth 32384 MB/sec 320000 MB/sec
Texel Rate 10000 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 48 1536 (x2)
Texture Mapping Units 16 96 (x2)
Render Output Units 8 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 486 million 2640 million
Bus PCIe 2.0 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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