Compare any two graphics cards:
Radeon HD 6950 2GB vs Radeon HD 6990
IntroThe Radeon HD 6950 2GB makes use of a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this model. It features 1408 SPUs along with 88 TAUs and 32 ROPs.Compare all that to the Radeon HD 6990, which uses a 40 nm design. AMD has set the core speed at 830 MHz. The GDDR5 memory works at a speed of 1250 MHz on this specific model. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6990 should in theory be much faster than the Radeon HD 6950 2GB overall. (explain)
Texel RateThe Radeon HD 6990 should be much (about 126%) more effective at texture filtering than the Radeon HD 6950 2GB. (explain)
Pixel RateThe Radeon HD 6990 is quite a bit (approximately 108%) more effective at anti-aliasing than the Radeon HD 6950 2GB, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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