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Radeon HD 6950 2GB vs Radeon HD 6990

Intro

The Radeon HD 6950 2GB uses a 40 nm design. ATi has set the core speed at 800 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this model. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Radeon HD 6990, which features GPU core speed of 830 MHz, and 2048 MB of GDDR5 RAM set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 2GB 200 Watts
Radeon HD 6990 375 Watts
Difference: 175 Watts (88%)

Memory Bandwidth

Performance-wise, the Radeon HD 6990 should in theory be much superior to the Radeon HD 6950 2GB in general. (explain)

Radeon HD 6990 320000 MB/sec
Radeon HD 6950 2GB 160000 MB/sec
Difference: 160000 (100%)

Texel Rate

The Radeon HD 6990 should be a lot (about 126%) faster with regards to texture filtering than the Radeon HD 6950 2GB. (explain)

Radeon HD 6990 159360 Mtexels/sec
Radeon HD 6950 2GB 70400 Mtexels/sec
Difference: 88960 (126%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6990 is the winner, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
Radeon HD 6950 2GB 25600 Mpixels/sec
Difference: 27520 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 6950 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6990

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 6950 2GB Radeon HD 6990
Manufacturer ATi ATi
Year December 2010 March 2011
Code Name Cayman Pro Antilles
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 2048 MB 2048 MB (x2)
Core Speed 800 MHz 830 MHz (x2)
Shader Speed N/A MHz (N/A) MHz (x2)
Memory Speed 1250 MHz 1250 MHz (x2)
Unified Shaders 1408 1536 (x2)
Texture Mapping Units 88 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 200 watts 375 watts
Shader Model 5.0 5.0
Bandwidth 160000 MB/sec 320000 MB/sec
Texel Rate 70400 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 25600 Mpixels/sec 53120 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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