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GeForce 8800 GT 512MB vs Radeon HD 5970

Intro

The GeForce 8800 GT 512MB features a core clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 ROPs.

Compare all that to the Radeon HD 5970, which features a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1600 Stream Processors, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Radeon HD 5970 294 Watts
Difference: 189 Watts (180%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 is 344% quicker than the GeForce 8800 GT 512MB overall, because of its greater data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 198400 (344%)

Texel Rate

The Radeon HD 5970 is quite a bit (about 590%) more effective at AF than the GeForce 8800 GT 512MB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 198400 (590%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is the winner, by far. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 83200 (867%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GT 512MB Radeon HD 5970
Manufacturer nVidia AMD
Year Oct 2007 November 2009
Code Name G92 Hemlock XT
Memory 512 MB 1024 MB (x2)
Core Speed 600 MHz 725 MHz (x2)
Memory Speed 1800 MHz 4000 MHz (x2)
Power (Max TDP) 105 watts 294 watts
Bandwidth 57600 MB/sec 256000 MB/sec
Texel Rate 33600 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 112 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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