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GeForce 9600 GSO 768MB vs Radeon HD 5970

Intro

The GeForce 9600 GSO 768MB uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM runs at a speed of 800 MHz on this particular model. It features 96 SPUs as well as 48 TAUs and 12 ROPs.

Compare all of that to the Radeon HD 5970, which features core speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1600 SPUs as well as 160 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 768MB 84 Watts
Radeon HD 5970 294 Watts
Difference: 210 Watts (250%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5970 should in theory be quite a bit better than the GeForce 9600 GSO 768MB in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 9600 GSO 768MB 38400 MB/sec
Difference: 217600 (567%)

Texel Rate

The Radeon HD 5970 will be much (approximately 779%) more effective at texture filtering than the GeForce 9600 GSO 768MB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 9600 GSO 768MB 26400 Mtexels/sec
Difference: 205600 (779%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 5970 is the winner, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 9600 GSO 768MB 6600 Mpixels/sec
Difference: 86200 (1306%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 768MB Radeon HD 5970
Manufacturer nVidia AMD
Year May 2008 November 2009
Code Name G92 Hemlock XT
Memory 768 MB 1024 MB (x2)
Core Speed 550 MHz 725 MHz (x2)
Memory Speed 1600 MHz 4000 MHz (x2)
Power (Max TDP) 84 watts 294 watts
Bandwidth 38400 MB/sec 256000 MB/sec
Texel Rate 26400 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 96 1600 (x2)
Texture Mapping Units 48 160 (x2)
Render Output Units 12 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 768MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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