Compare any two graphics cards:
VS

GeForce GT 210 vs Radeon HD 5970

Intro

The GeForce GT 210 comes with a GPU clock speed of 589 MHz, and the 512 MB of DDR3 RAM is set to run at 800 MHz through a 64-bit bus. It also is made up of 16 SPUs, 8 TAUs, and 4 ROPs.

Compare all that to the Radeon HD 5970, which makes use of a 40 nm design. AMD has clocked the core speed at 725 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this card. It features 1600 SPUs as well as 160 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
Radeon HD 5970 294 Watts
Difference: 263 Watts (848%)

Memory Bandwidth

In theory, the Radeon HD 5970 is 1900% faster than the GeForce GT 210 in general, due to its higher data rate. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 243200 (1900%)

Texel Rate

The Radeon HD 5970 is a lot (about 4824%) more effective at AF than the GeForce GT 210. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 227288 (4824%)

Pixel Rate

The Radeon HD 5970 will be quite a bit (about 3839%) faster with regards to FSAA than the GeForce GT 210, and will be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 90444 (3839%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 210

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 210 Radeon HD 5970
Manufacturer nVidia AMD
Year October 2009 November 2009
Code Name GT218 Hemlock XT
Memory 512 MB 1024 MB (x2)
Core Speed 589 MHz 725 MHz (x2)
Memory Speed 1600 MHz 4000 MHz (x2)
Power (Max TDP) 31 watts 294 watts
Bandwidth 12800 MB/sec 256000 MB/sec
Texel Rate 4712 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 16 1600 (x2)
Texture Mapping Units 8 160 (x2)
Render Output Units 4 64 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 260 million 2154 million
Bus PCIe 2.0 PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 210

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield