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GeForce GTX 460 vs Radeon HD 5970

Intro

The GeForce GTX 460 uses a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this particular card. It features 336 SPUs as well as 56 TAUs and 24 ROPs.

Compare all of that to the Radeon HD 5970, which features core speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1600 SPUs along with 160 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Radeon HD 5970 294 Watts
Difference: 144 Watts (96%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5970 should theoretically be quite a bit better than the GeForce GTX 460 overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 169600 (196%)

Texel Rate

The Radeon HD 5970 will be a lot (approximately 514%) faster with regards to anisotropic filtering than the GeForce GTX 460. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 194200 (514%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 5970 is a better choice, by far. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 76600 (473%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon HD 5970
Manufacturer nVidia AMD
Year July 2010 November 2009
Code Name GF104 Hemlock XT
Memory 768 MB 1024 MB (x2)
Core Speed 675 MHz 725 MHz (x2)
Memory Speed 3600 MHz 4000 MHz (x2)
Power (Max TDP) 150 watts 294 watts
Bandwidth 86400 MB/sec 256000 MB/sec
Texel Rate 37800 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 336 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 24 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 2154 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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